NAVY WAVES PATCH GENERATOR
Logic: Synced random number generator state (note that this will still not fully fix RNG desyncs).Logic: Made be synced no longer resets is now in ms instead of local client unix time.Older generated maps made in the two new preset sectors are now auto-deleted.Increased Desolate Rift difficulty slightly.Improved Serpulo sector generation, especially when water is involved.Improved planet renderer water/ice reflections.Converted game soundtrack to ogg (-> smaller filesize).Increased surge alloy damage when exploded.Major changes to planet API will break mods with planets.
![navy waves patch navy waves patch](https://cdn.shopify.com/s/files/1/0187/4100/products/OiWXF69S-ZabS_jGYlbQCi-eJagylDhFFScXfVGF6yvPot-uiRhRuYsrDpI72UL7miwLpaC-FxQ5YOD-fbC-P8QHlN_6ltZTxQeV8DqDm6XD9bnEfcdB29K75924tmXYG7uLo4IQh4vBu2KrJ6qtQhr40rU5g1NhgZeiUhNx8NIQnV_wncD0tSK_1024x1024.jpg)
Made certain shoot effects track unit rotation (Contributed by Made sorter/gate output flips direction-dependent.Made crawler explosions deal damage on death.Made all large mechs able to drown (slowly) when surrounded by deep water.Made legged units able to drown when all legs are in deep water buffed speed/damage to compensate.Changed Retusa weapon to a naval torpedo.Added system for custom chat formatting in servers (see NetServer#chatFormatter).Added cryofluid tiles (Contributed by Added editor map search (Contributed by Added system for displaying backgrounds in map rules currently can't be changed without mods/plugins.Added Deconstructor converts a unit/block back into items at 100% efficiency.
NAVY WAVES PATCH DRIVERS
Added Constructor & Large Constructor for block creation may be useful for item/liquid transport via payload mass drivers.Fixed tapping items in block inventories always requesting the whole stack.